![]() All units are biological units (no mechanical or animal units), and all of them can use all the xenoplague mods. (2) Kir'ko - one of the two races with access to biochemical damage research. ![]() Has no Animal or Mechanical units, which means you can get the most out of plague pods as possible.Īssembly trait combo: Reassemble (heals or resurrects cyborg!) Cybernetic overdrive (refill action points on any cyborg!!) Stabilizers are nice, but not worth grabbing if you can get stag res another way i.e. They both also benefit a lot from taking on risky combat early and using the rewards to snowball your empire's strength. (1) Assembly - Both the assembly race and the xenoplague tech focus heavily on melee units and health regeneration. ![]() From what I can tell, all 6 races have valid strategies for this secret tech, but some are better than others. ![]()
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